Raw Map Data |
With Edging Tech |
Raw Map Data |
With Edging Tech |
This new tech means I fill out maps very quickly, and add in new terrain types quickly. The world map is quite large, and I'm finding I need a few terrain types to keep the regions unique and interesting.
Other new things that can be seen in todays youtube video - I've upgraded the city graphics with some cheap models from TurboSquid. There's lots of great art on that site now. I've added the new tree and grassland section as well as a snow section that can be seen in this weeks you-tube video. There is now a blizzard spell and spell casting now has a target indicator. The town lamp graphics has been revamped and there is now a signpost object that will be found all over the game giving directions as well as the occasional clue.
I'm mainly adding content now, though there are a number of bugs I need to fix, and features like shops and the minigame framework haven't been started yet. I really don't want to release the game with large parts of it missing but then I don't want to hold it back for years, so I'll probably have to work out which features can be added after release without turning away potential buyers.
http://www.youtube.com/watch?v=0Tua1XzQCx8
The new edging is a nice improvement!
ReplyDeletethanks Eric. I've alpha'd the dark shadows in the edging out a bit since these shots so IMO it looks even nicer...
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